/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006 - 2013 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Boss_instructormalicia
 SD%Complete: 100
 SDComment:
 SDCategory: Scholomance
 EndScriptData */

#include "ScriptPCH.h"
#include "scholomance.h"

#define SPELL_CALLOFGRAVES         17831
#define SPELL_CORRUPTION           11672
#define SPELL_FLASHHEAL            10917
#define SPELL_RENEW                10929
#define SPELL_HEALINGTOUCH         9889

class boss_instructor_malicia: public CreatureScript {
public:
    boss_instructor_malicia() :
            CreatureScript("boss_instructor_malicia") {
    }

    CreatureAI* GetAI(Creature* pCreature) const {
        return new boss_instructormaliciaAI(pCreature);
    }

    struct boss_instructormaliciaAI: public ScriptedAI {
        boss_instructormaliciaAI(Creature *c) :
                ScriptedAI(c) {
        }

        uint32 CallOfGraves_Timer;
        uint32 Corruption_Timer;
        uint32 FlashHeal_Timer;
        uint32 Renew_Timer;
        uint32 HealingTouch_Timer;
        uint32 FlashCounter;
        uint32 TouchCounter;

        void Reset() {
            CallOfGraves_Timer = 4000;
            Corruption_Timer = 8000;
            FlashHeal_Timer = 38000;
            Renew_Timer = 32000;
            HealingTouch_Timer = 45000;
            FlashCounter = 0;
            TouchCounter = 0;
        }

        void JustDied(Unit * /*killer*/) {
            InstanceScript *pInstance = me->GetInstanceScript();
            if (pInstance) {
                pInstance->SetData(DATA_INSTRUCTORMALICIA_DEATH, 0);

                if (pInstance->GetData(TYPE_GANDLING) == IN_PROGRESS)
                    me->SummonCreature(1853, 180.73f, -9.43856f, 75.507f,
                            1.61399f, TEMPSUMMON_DEAD_DESPAWN, 0);
            }
        }

        void EnterCombat(Unit * /*who*/) {
        }

        void UpdateAI(const uint32 diff) {
            if (!UpdateVictim())
                return;

            //CallOfGraves_Timer
            if (CallOfGraves_Timer <= diff) {
                DoCast(me->getVictim(), SPELL_CALLOFGRAVES);
                CallOfGraves_Timer = 65000;
            } else
                CallOfGraves_Timer -= diff;

            //Corruption_Timer
            if (Corruption_Timer <= diff) {
                Unit *pTarget = NULL;
                pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
                if (pTarget)
                    DoCast(pTarget, SPELL_CORRUPTION);

                Corruption_Timer = 24000;
            } else
                Corruption_Timer -= diff;

            //Renew_Timer
            if (Renew_Timer <= diff) {
                DoCast(me, SPELL_RENEW);
                Renew_Timer = 10000;
            } else
                Renew_Timer -= diff;

            //FlashHeal_Timer
            if (FlashHeal_Timer <= diff) {
                DoCast(me, SPELL_FLASHHEAL);

                //5 Flashheals will be casted
                if (FlashCounter < 2) {
                    FlashHeal_Timer = 5000;
                    ++FlashCounter;
                } else {
                    FlashCounter = 0;
                    FlashHeal_Timer = 30000;
                }
            } else
                FlashHeal_Timer -= diff;

            //HealingTouch_Timer
            if (HealingTouch_Timer <= diff) {
                DoCast(me, SPELL_HEALINGTOUCH);

                //3 Healingtouchs will be casted
                if (HealingTouch_Timer < 2) {
                    HealingTouch_Timer = 5500;
                    ++TouchCounter;
                } else {
                    TouchCounter = 0;
                    HealingTouch_Timer = 30000;
                }
            } else
                HealingTouch_Timer -= diff;

            DoMeleeAttackIfReady();
        }
    };
};

void AddSC_boss_instructormalicia() {
    new boss_instructor_malicia();
}
